Blogroll Me!If you are searching for any of the following names -- Elizabeth Reba, Elizabeth Riba, Elisabeth Reba, Liz Reba, Lis Reba, Liz Riba, Elizabeth Ann Reba, Elizabeth Ann Riba, Elizabeth Anne Reba, Elizabeth Anne Riba, Elisabeth Ann Reba, Elisabeth Ann Riba, or Elisabeth Anne Reba -- welcome to my blog. Here's my homepage.
I think if I were to remix it, I might remove the Adam Sandler, and possibly see about finding a copy of "Christmas Eve/Sarajevo 12/24" by TSO for the finish.
The story is fascinating and the photographs stunning -- Ian was right when he told me to read Daily Coyote from the bottom up, to watch the cub grow and follow the evolving relationship between Charlie and Eli.
On Wednesday, [MIT] celebrated the completion of a six-year initiative to put its entire curriculum online, with all 1,800 undergraduate and graduate courses - lectures, readings, labs, even problem sets and exams - available with just a few clicks and a spirit of scientific curiosity.
A sidebar gives some of the statistics:
21 courses with video lectures
1,800 syllabi
15,000 lecture notes
9,000 assignments
900 exams
The project is known as Open CourseWare, and can be found at:
In Arden I, we implemented the vast majority of content items that we hoped to. If you run around in Ilminster (our
opening town) and talk to every NPC, you should encounter all of these things fairly quickly: Shakespearean quest lines;
historically accurate tavern games; NPCs and resources drawn from Shakespeare; Shakespeare Q&A games that give
experience points; Shakespeare text objects that grant power (text-as-treasure); Shakespeare texts accessed verbatim, in
summary, and in quest/plot form.
In short, lots of Shakespeare. It's also rather boring, as I've said before. We failed to design a gripping game experience. As several of our playtesters
said, Where are the monsters? -- a good question to ask of any serious-games initiative. We do have monsters,
Shakespearean ones even, but they are out in the woods somewhere, not part of the main game experience.
No monsters is a big problem for our larger goal, which is to use virtual worlds to run experiments. No monsters
means no fun, no fun means no people, and no people means no experiment. Back to the drawing board. ...
I am releasing Arden I to the public now for two reasons. First, there continues to be tremendous interest in the
basic idea of building a virtual world at a university for the purpose of research and education. Arden I splashes
lovingly cold water on the face of anyone who dreams about that. The research and education part is easy, as you can see
here. You can also see that fun is not so easy. The second reason to release is to encourage other people to build on what
we started. If you want to take a traditionally-conceived Shakespeare world and make it fun, please do. I think it would
be cool to see where others would go with it.
In other words, the play's the thing, and this doesn't play well...
Or so they say.
The game requires Neverwinter Nights: Diamond; I now want a copy so I can explore this environment for myself.
So, I'm currently reading Becoming Shakespeare by Jack Lynch, yet another book about how Shakespeare became Shakespeare in the centuries after the man's death.
It's an entertaining book, and many of its anecdotes new to me, but I've read the basic plot many times before (including Reinventing Shakespeare by Gary Taylor, or The Making of the national poet by Michael Dobson).
As a friend recently said, there are really only about a half-dozen books about Shakespeare, but they've each been written hundreds of times.
I don't begrudge the existence of this book, because it is entertaining, and may be able to reach people as yet untouched by the previous works. And I'm all in favor of popularizing the subject.
But the book is arranged thematically: how the plays were staged, edited for print, adapted... And for me, this jumping backwards and forwards topic-by-topic doesn't really clarify the progression in his status; I prefer a chronological approach.
At any rate, I didn't actually start this post with the intention of writing a book review, but rather to point out a passage that caught my eye:
[C]ritics lined up to attack [Shakespeare's] fondness for puns, an example of what the eighteenth century called "false wit." Samuel Johnson, for instance, wrote about how "quibbles" (puns) affected Shakespeare like a will o' the wisp -- "A quibble is to Shakespeare, what luminous vapours are to the traveller; he follows it at all adventures, it is sure to lead him out of his way, and sure to engulf him in the mire" -- or, to switch metaphors, a dangerous seductress: "A quibble was to him the fatal Cleopatra for which he lost the world, and was content to lose it."
I always find it amusing to realize that the aspects of Shakespeare's writing that most vexed past critics are precisely the reasons we love him so much today.
Call it poetic justice, I suppose.
PS: if I were ever to write a blog (or journal) dedicated to Shakespeare criticism, another anecdote inspired the perfect overarching title: Greenfield's Table.
Hayman Distillers has brought history alive with the recreation of the original recipe that Sir Walter Raleigh cococted whilst imprisoned in the Tower of London. Known as "The Great Cordial", the original recipe was believed to have been lost, but recently it was rediscovered by Hayman Distillers. ...
Bottled at a strength of 65% and 40% abv, Sir Walt's Liqueur is in the Absinthe category. ... In the gardens of the Tower of London, Raleigh grew a variety of herbs and spices, many of them originating from plants he had brought back from the New World. By combining his alchemic and botanical experiments, he was able to produce the famous Great Cordial.
Doesn't that sound cool?
I don't know if it's available for sale in the States, but I want to at least get a nip-bottle's-worth to taste...
Of course, while my home net access was still limited to dialup speeds in 1994, I had been on Usenet for at least six years by that point...
Which suggests that CTU'94 wouldn't've been using AOL, but ARPANET with IRC or TALK. [Anybody still remember having to uuencode digital files?]
And, of course, this video showed the worst way of tearing off the tractor feed. Everyone knew to wait until the whole document printed, then fold back and forth along the perforations. That also enabled you to make the longest streamers.
Maybe they should've had the files on a Mac disk which couldn't be read by their PC...
Via Pam Spaulding of Pandagon, who tries to springboard it into a discussion of people's first computers.
Our family briefly had some Radio Shack keyboard that ran on BASIC and plugged into the TV, but that didn't last long. [We may even have returned it during the warranty period; I can't quite recall.]
My first was a VIC-20 with cassette drive, that I got from my HS boyfriend when he upgraded to a Commodore 64.